…Or, the post in which we play Dave Sonderman’s favorite new game.
Brett Mannes is a producer at Second City Communications (how cool of a job is that?)
Second City has been making comedy for 50 years. In that time, they’ve been co-creating they just call it improv. Here’s how Mannes described how it works:
- On stage all they have is their team and chairs
- They build improv by asking for input from the audience
- That shapes and builds the show
- In short: Co-creating with an audience gets them to a product they could have never got to another way
Now a Facilitator Named Sue has us play a game:
Gather a group of three people:
- Person 1: Take two minutes to describe the most amazing party you could create. A party that will be remembered for years.
- Persons 2 & 3: Your job is to meet every response with no, we should…
Then:
- Person 2: Your turn to describe the party…
- Persons 1 & 3: Your job is to meet every response with yes, but…
Checkin here:
What effect did the no, we should have? It left the ideator thinking they needed to go back to the drawing board or give in and do something entirely different. What about the yes, but? For some it forced them to make the idea better, but generally had the same negative effect.
No is a great answer for a lot of questions, but it’s not a great answer for ideas.
Try it again:
- Person 3: Describe your party
- Persons 1 & 2: New rule of engagement, respond with yes and…
And, of course, the experience builds bigger and bigger ideas and people lean in. Yes and shares the risk and the success – it’s how we accept, acknowledge and add to ideas.
The hard part is that you lose control of the idea. That’s uncomfortable. But that’s where innovation happens – when seemingly disparate ideas or entities come together to create an exchange.
Four more helpful tenants of co-creation at Second City:
- Love every idea for a minute (try it on, you might be able to find the one piece of it that could actually move forward)
- How you do the work impacts what you get
- Bring a brick (a small idea we can build on) – not a cathedral (an exhaustive plan we have to accept or reject)
- At Second City, conversations are better than monologues by about a billion

