Tag: diabetes

Diabetes management on whatever device is in your pocket

When we started collecting best-in-class examples of social media tools created by pharmaceutical and healthcare brands, we were quickly overwhelmed with diabetes case studies. Consistently an innovative subcategory, diabetes-related solutions took up the biggest share of our story-telling space (see slides 27 – 48 for all our go-to examples):

Increasingly, when you dial up the app store on your iPhone, you’ll find more than Yelp and Glow Hockey. You’ll find: disease management.

Today’s diabetes tracking and management tools are mobile, social and on demand. Two of our favorites target two very different patients:

The first was a brilliant idea from a parent (Paul Wessel) of a child with type 1 diabetes. Paul’s son was constantly losing his blood glucose meter, but he could always find his Game Boy. That insight lead Paul to on a quest to create a practical device that would help his son manage his diabetes. Bayer hired Paul to develop DIDGET™:

first-of-its-kind blood glucose meter that connects directly to Nintendo DS™ gaming systems to help kids manage their diabetes by rewarding them for consistent testing habits. It gives them access to a kids-only community and gives them points and game codes for consistently testing.

Didget is currently available in the UK. It’s FDA-approved in the US, but hasn’t hit the market yet.

Our second mobile favorite was spotted by Bryan Duffie. It was built by a health system based on the simple premise: managing diabetes is a team sport.

The (free) Bant app lets you input your readings with a single swipe. Stores it instantly to your Google Health account. And, lets you share your updates with the diabetes community and/or your care team through Twitter.

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Video games: New route to consumers?

Kids can now check their glucose while playing their favorite video games

In an effort to move “beyond traditional methods” of reaching patients, Bayer has recently partnered with Nintendo Co. to provide a new device for kids to check their blood glucose levels in a game-like setting. The idea behind the partnership is to use the Nintendo DS gaming system as an innovative avenue to reach its customers.

Inspired by the parent of a diabetic child, the product provides a way to encourage children with diabetes to build regular monitoring habits through kids’ favorite playful medium, video games.

Also recently, Johnson & Johnson has partnered with Apple to create an iPhone app that allows patients to upload and share their glucometer data. Such partnerships demonstrate how pharma companies are becoming a part of commercialization innovations and overall market strategies.

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